Mage: The Ascension

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Rolls: Charisma or Manipulation + Influence dots in the sphere being used.

  • Difficulty: Your difficulty starts at 10 and is reduced by the dots you have in either Charisma, Manipulation or Influence, whichever is higher. For example: Bob has a Charisma of 4 and an Influence (Church) of 3. His Difficulty is 10 - 4 (his Charisma) = Difficulty 6. Brian has Manipulation 4 and Influence (Industry) 5. His Difficulty is 10 - 5 (his Influence) = Difficulty 5.

  • Modifiers: Sometimes a player may either use the 'pooled background' option (explained on page 119) or any Allies or Contacts that are associated with the sphere of Influence you're using. Example: Bob has an Allie in the local newspaper, and he wants to use Influence (Media) to keep a story from being printed in the newspaper. He may subtract 1 from the difficulty because of this valued Allie. 

  • Effects: The list below is by no means exhaustive. It is a guideline so that players will have an idea of what various levels of influence in certain spheres may allow.

  • Extended Rolls: Each roll consumes another Use (or "Action," please see Uses per Month below for more information).

  • Botches: You cannot Botch an Influence roll. You either Succeed or Fail.

  • Uses per Month: Within a month a player may only use so many actions as they have in that particular sphere. A player with Underworld 3 may only use that Influence 3 times in one month. 

  • Usage Resets: Uses reset on the 1st of each month. Players wanting to use their Influence should send an e-mail to me at vampire (at) woddenver (dot) com.

  • When sending your Influence requests use the following format:  

Subject: (Character name) - Influence Usage

Body: My character Bob wants to use his Influence (High Society) to get a special viewing to the art gallery. (Rolls included. They must be witnessed.)

Blanket Usage

A player may wish to use their Influence to 'cover' one sphere. To do this the player must have at least 4 dots in the sphere and a Charisma or Manipulation of 3. The player must spend at least 3 dots in that sphere per month. They will have to roll monthly to keep their hold over a sphere of influence and during that time they can be challenged by other players to either 'take' the Influence from them or to break their stranglehold on it for just a month. To do this a player must have: an amount of that particular sphere equal to or greater than the amount the character they are challenging is spending for that month and the total sum of that sphere of Influence + Charisma (or Manipulation) must be equal to or greater than the character they are challenging.

Allies specific to this field can add into your total for this purpose. 

System: The defender has spent a total of 4 dots in the Influence (Health) + 4 dots of Manipulation + 2 Allies who work in the ER at a local hospital. This gives them a total pool of 10 points. The challenger has 4 dots in Influence (Health) + 4 dots of Charisma + 3 Allies who work as nurses in various hospitals and the PR representative for one hospital in particular giving him a total of 11. The defender makes their monthly Influence roll for the month, they want to continue to keep their blanket hold over the local hospitals. They receive 3 successes. The challenger then will roll and they receive 4 successes. The defender will lose their blanket hold over the hospitals in Denver, leaving the challenger to control that sector of the city's Influence for the next 30 days. 


  • You can pool your influence in order to challenge another player for their hold on a sphere.

  • You must spend at least 3 dots in a sphere to keep a hold on it.

  • The dots that must be spent to control one sphere are effectively gone and unavailable to you for the month. 

The Spheres


Governmental and business offices, including utilities; the creation and cutting of red tape. Carefully drawn lines exist between Bureaucracy and Legal, Police, Finance, and University.

  • Level 1: Alter/trace utility bills, expedite minor processes that take time, take advantage of minor bureaucratic loopholes, order reports of a target's traceable activity (though Investigation or another ability may be needed to put them to use)

  • Level 2: Alter birth certificates/driver's license; temporarily close a small road or park, get inspectors sent to locations, cause delays in applications, acquire public aid (0 or equivalent in services).

  • Level 3: Create false IDs, death certificates, marriage licenses, passports; close a public school for a day; shut down a small business on a violation; connect/disconnect utilities on a block.

  • Level 4: Create false land deeds and titles; initiate phone taps; initiate an NEA/BIA/IRS/DOI investigation, get untraceable utility service, bog down a lawsuit or investigation in red tape.

  • Level 5: Start, stop, or alter a city-wide program or policy; shut down a big business on a violation; rezone areas; destroy records of a person at the city level, stop a federal investigation.

  • Level 6: Arrange a secret audit of a person or business, destroy all identification records on a single person, get entire departments fired or transferred, gain technical immunity from something.

  • Level 7: Shut down utilities for one day citywide except for your haven, bulldoze all the blue houses in the county, rezone something as foreign territory, ship truckloads of nuclear waste to friends.


The non-secular world, all faiths.

  • Level 1: Identify secular members of a given faith in local area, peruse public church records, use a church as a meeting place, find an AA meeting, get a priest's phone number.

  • Level 2: Identify higher church members, track congregation members; suspend lay members, get coffee/bibles/Mass for 100 people on short notice, meet with a rabbi/imam/priest wherever you want.

  • Level 3: Open or close a single church/temple/mosque, access private archives of the church, meet with the Bishop, get a house ritually sanctified, manipulate a church-owned charity, steal from the collection plate or dip into church funds (00).

  • Level 4: Discredit or suspend higher-level members, find an average church-associated hunter or exorcist, manipulate a fanatic splinter group, start a heresy/witchcraft investigation.

  • Level 5: Organize major protests/boycotts, manipulate regional branches, access ancient church lore, identify someone with True Faith or a church-associated hunter group without meeting them.

  • Level 6: Borrow or access church relics or sacred items, give a church-associated hunter false orders or information, get a graveyard de-sanctified, live safely as a Kindred priest

  • Level 7: Give cardinals orders, cause a local religious war, get a room at the Vatican, get serious relics shipped to you, acquire a list of all the hunters in the area affiliated with any church.


All things monetary; banks, investment firms, brokers, etc. All loans are amortized over one year to be paid back incrementally every month. ST will adjust all amounts for inflation and storyline imperative.

  • Level 1: Receive a loan, learn about economic trends, get a dozen accounts all over town, run a credit check on someone, identify whether a bill is counterfeit, get up to ,000 in cash.

  • Level 2: Receive a loan, trace unsecured bank accounts, identify a person's collateral properties, get an insider stock tip.

  • Level 3: Receive a loan, create a secure bank account, access ATM camera tapes, get copies of someone's signature.

  • Level 4: Receive a loan, delay deposits; credit alterations, interfere with specific stock transactions, cause an IRS/SEC audit or investigation.

  • Level 5: Receive a loan, control an aspect of city-wide banking, stop an IRS/SEC audit or investigation, foreclose on a small business.

  • Level 6: Receive a loan, manipulate local banking, stop loans, seize accounts, shut down medium-size businesses, send out repo men.

  • Level 7: Receive a loan for an amount some might mistake for a phone number, shut down major banks, buy any famous thing, have anything imported or built, take over any corporation in the City.


Hospitals, blood banks, doctors. No bio-weapons without the OK from all Administrators and STs.

  • Level 1: Gain 3 blood points, fake vaccination records, get medical supplies (latex gloves, bio-hazard stickers, syringes), be first in line at the ER, get a wheelchair van delivered.

  • Level 2: Gain 5 blood points, access to minor medical records, get a copy of a coroner's report, get an ambulance to make a run with no record, get a doctor to make a house call.

  • Level 3: Gain 10 blood points, corrupt results of tests or inspections, alter medical records, get a gunshot wound treated quietly, schedule patients for surgeries without their permission.

  • Level 4: Gain 20 blood points, instigate a minor quarantine, acquire a cadaver, destroy medical records, have people institutionalized or released, start a CDC/AMA investigation, abuse grants for personal use.

  • Level 5: Gain 50 blood points, have a special research project performed, shut down a business for health code violations, stop a CDC/AMA investigation, close a doctor's office or two.

  • Level 6: Gain 100 blood points, instigate a major quarantine, shut down a hospital, have mass blood samples taken, have a covert autopsy of a paranormal being performed.

  • Level 7: Gain 200 blood points, shut down all area medical facilities, institutionalize VIP's, quarantine the domain, have everyone in the Congressional district named Smith lobotomized.

High Society

Culture and subculture, fame, fashion, trendsetting.

  • Level 1: Obtain hard-to-get tickets for shows, get the low-down on obscure sub-cultural trends, be the first to get that CD/DVD, hear about parties, learn about who's who.

  • Level 2: Track celebrities and luminaries, be a local voice in the entertainment field, get invited to the right parties, sit in the front row, get the sneak preview.

  • Level 3: Crush promising careers, get backstage passes to anything, have rich people ask you for trend advice, be well-known in a subculture or social scene.

  • Level 4: Achieve temporary minor celebrity status (Fame x1), skip lines, get VIP treatment everywhere, get hit on by beautiful people, know who is doing what with who, set minor trends.

  • Level 5: Appear on a talk show, ruin a new club/gallery/festival/other high society gathering, have an annual must-attend party with everybody there, meet visiting celebrities in their hotel rooms.

  • Level 6: Give temporary minor celebrity status to others (+1 dot of Fame), have visiting celebrities visit you at home, be the #1 person to sleep with to get ahead.

  • Level 7: Gain blackmail material on everyone, summon anyone you've heard of to your home, remove celebrity status from people (minimum 1 Fame required).


The business of making things.

  • Level 1: Learn about industrial projects and movements, union membership, borrow portable tools, learn a trade, get a night job, get your car fixed cheap.

  • Level 2: Have minor projects performed by small crews, arrange small 'accidents' on the job site, get an expert welder to do a job for you, be known as a good member to a single union, dip into union funds or embezzle petty cash.

  • Level 3: Get a union thug to break something, organize minor strikes, appropriate a blast furnace for a short time, get some silver bullets/vehicle armor/torture devices made.

  • Level 4: Get a pair of union thugs to burn something down, close or revitalize a small plant, take over a small plant for two weeks, get anyone booted out of any union, initiate an OSHA/EPA inspection.

  • Level 5: Get half a dozen masked union thugs to kidnap/terrorize someone, manipulate a large local industry, organize a major area strike, manufacture a hundred of anything, stop OSHA/EPA inquiries.

  • Level 6: Get a dozen union thugs with diesel equipment to demolish a building, cut off production of a single manufactured resource in the Domain, build a preposterous custom haven.

  • Level 7: Have every plant in the city switch to arms manufacturing, turn the day into night with smoke emissions, kick a multinational corporation out of the city.


Judges, lawyers, law firms, courtrooms, etc.

  • Level 1: Get free representation for small cases, have a lawyer who answers his phone, sue people for messing with you, learn about someone's holdings/legal status.

  • Level 2: Avoid bail for some charges, have minor charges dropped, get a quiet settlement when being sued, get a lawyer to build a complete file on someone, create a screen to slow investigations, access public or court funds.

  • Level 3: Get good representation, manipulate legal procedures (wills, contracts, etc), start a state investigation, have a lawyer with assistants drown someone in legal briefs.

  • Level 4: Issue subpoenas, tie up court cases, have most charges dropped, cancel or arrange parole, start a federal investigation of some sort, stop a state investigation.

  • Level 5: Close down a federal investigation, have deportation proceedings held against someone, get warrants revoked, hide ownership of anything, find a legal weakness to exploit.

  • Level 6: Close down any investigation, arrange for a court case to be decided however you please, get attorneys disbarred, get judges investigated, seriously threaten anyone with a custom lawsuit.

  • Level 7: Hand-pick area federal judges, arbitrarily decide all cases in the Domain, sue anyone and win, get any law declared unconstitutional, manufacture custom legal loopholes.


Newspapers, television, radio; local to the city of Denver and the state of Colorado. 

  • Level 1: Learn about breaking stories early; submit small articles, know a few reporters to tip, be on college radio, get a letter to the editor published in an underground free press.

  • Level 2: Suppress small articles or reports, get investigative reporting information, get a photographer to show up, have a reporter in your pocket, get research done on a subject, trace personal ads.

  • Level 3: Initiate news investigations and reports, access media production resources, start a major investigative story, get a TV news crew to show up with satellite feed, make an independent film.

  • Level 4: Initiate a fake story with local attention, influence story selection, get an editor to kill a story, get a TV series to do a local episode, get radio personalities fired, kill an underground 'zine.

  • Level 5: Initiate a fake story with state wide attention, get newspaper people fired, affect the storyline of a TV show, change a radio station's format, own an unaffiliated local TV station, stop any one story.

  • Level 6: Initiate a fake story with nationwide attention, get TV personalities fired, control a local newspaper or TV affiliate, create a television show, create a major Hollywood picture locally, cancel local coverage of a sporting event, obtain and squander public funding.

  • Level 7: Create a massive and pervasive ad campaign, make someone a celebrity against their will, give your major Hollywood picture a very good shot at an academy award, destroy a newspaper or affiliate TV station (except the New York Times, Wall Street Journal of FOX News).


Secret and fringe groups, libraries, experts and shops specializing in the paranormal.

  • Level 1: Contact and make use of common occult groups and their practices; Know some of the more visible occult figures.

  • Level 2: Know and contact some of the more obscure occult figures; Access resources for most basic rituals and rites; Gain access to basic folk legends and other very basic occult references.

  • Level 3: Access vital or rare material components; Milk impressionable wannabes for bucks; Access basic occult tomes and writings; Research a Basic ritual from your sect; may gain access to sorcery texts allowing the user to learn the beginnings of hedge magic (where able).

  • Level 4: Know and contact reclusive figures; Access ‘reliable’ occult tomes with some basic information on the supernatural races (equal to and allowing the learning of first level of lore); access for higher levels of hedge magic; Research an Intermediate ritual from your Sect

  • Level 5: Unearth an advanced ritual from your sect; Access extremely rare components; Access to minor relics and magical items for your Sect.


Law enforcement personnel, jails, prisons, and police stations.

  • Level 1: Gather police information and rumors  avoid traffic tickets, understand a scanner, find incarcerated people, ask a patrol man what he's noticed on his beat.

  • Level 2: Have license plates checked, avoid minor violations, get a cop to keep an eye on your haven, know a desk sergeant at a precinct house, get rap sheets, learn about current investigations.

  • Level 3: Find bureau secrets, get copies of an investigation report, have police hassle, harass, book, or detain someone, initiate a local or state criminal investigation, call in a major helicopter search.

  • Level 4: Access confiscated weapons or contraband; start an FBI/ATF/DEA investigation; have serious charges dropped, frame someone for a felony, call in a SWAT team, make a police station your haven, obtain money, either from the evidence room or as an appropriation.

  • Level 5: Institute major multi-branch investigations, arrange setups/stings, have officers fired, stop a local FBI/ATF/DEA investigation, frame someone for a series of felonies.

  • Level 6: Paralyze departments for a short time, close down any investigation, get someone put on or taken off the FBI's Ten Most Wanted list, create a secret illegal task force.

  • Level 7: Call in EVERYONE, paralyze a precinct for a short time, move precincts around, write departmental policies, make someone Public Enemy Number One, make someone immune to arrest.


Elected officials; judges, sheriffs, mayors, state and congressional representatives and senators, county commissioners, and City Councils.

  • Level 1: Minor lobbying, identify real platforms of politicians, find out about major donors to campaigns, get campaign signage, buttons, stickers, etc.

  • Level 2: Meet small time politicians, have forewarning of laws forthcoming, get appointments with your representatives, get demographic information, use a slush fund or fund-raiser to get funds.

  • Level 3: Sway or alter political projects, manipulate local committees, lunch with a suburban mayor or judge, get a quick passport or permit, identify agendas of any elected or appointed official.

  • Level 4: Enact minor legislation, dash careers of minor politicians, be a major player in a suburb, run a local party PAC, be a City Councillor, start a federal bar inquiry.

  • Level 5: Get your candidate in minor office, enact more encompassing legislation citywide, control a block of votes on City Council, be a major obstacle to any candidate in the Domain.

  • Level 6: Block the passage of major bills, suspend a major law temporarily, use state bureaus or subcommittees, write a new state law.

  • Level 7: Get a state of emergency declared, get a major federal project built in the Domain, hand pick officials throughout the Domain, hand out tax deferments.


Homeless people, street gangs, unorganized crime.

  • Level 1: Have an ear open for the word on the street, identify most gangs and their turfs and habits, know your way around homeless shelters, read graffiti and understand it.

  • Level 2: Live mostly without fear on the underside of society, access small time contraband/drugs, identify any illicit substance, know the Survival obstacles of any given neighborhood.

  • Level 3: Arrange some services from street people or gangs, get pistols or melee weapons, get a building staked out by homeless watchers, put a rumor out on the street.

  • Level 4: Mobilize groups of homeless, have a word in almost all gang operations, get shotguns or rifles, get a gang to protect someone, plant drugs on someone with a pickpocket.

  • Level 5: Initiate drive-by shootings, identify regular police informants, start a small two-gang shoot-out, use the homeless as couriers/information networks/infiltrators.

  • Level 6: Instigate large scale gang riots, organize homeless demonstrations, target businesses for looting, identify someone as an enemy of the poor, boycott a homeless shelter.

  • Level 7: Redraw gang turf boundaries, create a street martyr, script a citywide riot, make someone constantly watched, create custom-named gangs, create the drug-of-the-month.


By land, lake, or air. Cabs, buses, freeways, trains, shipping, airports.

  • Level 1: Know what goes where and why, know a cabbie/subway conductor/airport employee/chauffeur, recognize shipments that are unusual or unscheduled, get tickets for sold-out rides.

  • Level 2: Track a target who's using public transportation, arrange passage within the city and outlying municipalities safe from mundane threats, get specific information from transportation companies, have a limo available.

  • Level 3: Seriously hamper a single individual's ability to travel for a few days, travel inconspicuously, smuggle one package every two weeks, have an armored lightproof limousine available.

  • Level 4: Shut down one form of mass transit for a few hours, have an entourage with chase cars available, arrange trucker/pilot/shipping strikes, smuggle one shipping crate every two weeks.

  • Level 5: Smuggle with impunity, keep a helicopter on station, make someone fitting a description unable to catch a cab for one day, route money your way.

  • Level 6: Extend control to nearby areas (one county at a time), have a private Learjet at every area airport, permanently close an airport/train station/dock/truck yard.

  • Level 7: Keep anyone fitting a description out of the city for two weeks, open every container bound for a destination (in sunlight), have half a dozen alternate routes prepared for any personal travel.


Organized crime; prostitution, arms, gambling, fraud, extortion, auto theft, Mafia. Note: Does not include smuggling or street gangs (Transportation and Street respectively).

  • Level 1: Locate minor contraband, find an illegal card game, know a hooker that's not a cop, get someone's car stolen and chopped, know what to do with a stolen credit card, fence loot and skim from illegal dealings to get cash.

  • Level 2: Obtain pistols on short notice, go and get serious drugs, go and get stolen cars, know a wiseguy, send someone a free prostitute, go and get a few stolen credit cards.

  • Level 3: Get 2 amateur local thugs to rough someone up for you, obtain a rifle, shotgun, or submachine gun, know where a fence/chop shop/whorehouse/illegal casino is.

  • Level 4: Get 4 amateur local thugs to shoot a place up for you, have white-collar crime connections, control a single crime ring for 2 weeks, get a place immunized from organized crime.

  • Level 5: Get 8 amateur local thugs to make someone disappear, arrange gangland assassinations of non-made guys, get a professional firebug to burn something down, get someone's car wired to blow up.

  • Level 6: Get teams of local amateur thugs to tear 4 places apart at the same time, get extensive organized crime connections, be the local Don, call in a world-class professional hit man from Europe.

  • Level 7: Get one single make / model of cars in the county stolen and chopped, control the crime statistics in the city, make false front businesses pop up and then disappear, steal anything.


Higher education, research, administration of colleges.

  • Level 1: Access to low level university resources; obtain copies of school records, get students' social security numbers, identify experts in various fields.

  • Level 2: Know a contact or two with useful knowledge or skills, get keys to some buildings, fake a registered class schedule, identify the dorm rooms of any type of student.

  • Level 3: Faculty favors  fix grades, discredit a student, get a term paper written, get an expert to spend time researching for you, 24 hour library access.

  • Level 4: Organize student protests and rallies, discredit faculty members, get tenure, have a team of grad students attempt your strange project, send in the campus cops.

  • Level 5: Falsify an undergraduate degree, run of facilities, get a fraternity banned from a campus, change campus policy, access rare books, call it a snow day.

  • Level 6: Arrange major projects, alter curriculum institution wide, rearrange facilities, fire tenured people, eliminate programs, have buildings built.

  • Level 7: Hand out honorary doctorates, access relics/rarest books, permanently close campuses, direct the research of prominent professors in directions you like.

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