World of Darkness: Denver

World of Darkness: Denver / Games / Mage: The Ascension


Mage: The Ascension



          The Chantry

          The Technocratic Union


          Character Creation

          Merits and Flaws

          XP and Advancement

          Judgment Calls



          Casting Guide


Vampire: The Masquerade

Werewolf: The Apocalypse


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Random Quote

Howl: I am now picturing them following this little ball of light while it speaks directions in a bland british accent
Howl: And then it gets confused and takes them into the Low Umbra by mistake
Howl: "...Recalculating..."
Heather: The artifact actually runs on Apple Maps
Jacqui: In that case, they’re all doomed

Mage: The Ascension

Follow the links to the left for character creation, house rules, setting information and system resources.

Admin Contact

  • The e-mail for the Mage system is mage [at] woddenver [dot] com.  Please direct all questions and comments to this address.
  • Players are encouraged to e-mail me with any questions that they might have.  I will be checking the system e-mail daily unless otherwise noted.  It's possible that real-life responsibilities may keep me from responding immediately, but in general e-mail communication should have a fast turnaround.  If there's a delay, I will probably send you a note to let you know what's going on.
  • Please do not contact me via any other method besides e-mail for admin-related issues unless it is an emergency.  In the event of serious, time-sensitive issues (such as a ruling that may alter whether a character lives or dies,) you may contact me on aim if I'm online.

Code of Conduct

"There's only one rule that I know of, babies—God damn it, you've got to be kind."-Kurt Vonnegut

  • Treat each other with courtesy and respect.  Good roleplaying can only happen if the people involved are able to trust each other.
  • Respect each other's limits.  If you have triggers, or if there are things you aren't comfortable playing out, it's your responsibility to inform other players.  If someone informs you of their limitations, do your best to reasonably work with them to keep the experience enjoyable for all involved.
  • On the flip-side, understand that this is a mature setting.  Adult themes and subject-matter are going to come up in scenes.  If you can't handle these things with maturity, this may not be the best place for you.
  • Deal with in-character issues within the game.  Deal with out-of-character issues outside of the game.  Don't take the game personally, and don't use the game as a way to punish or bully another player.
  • Bullying and harassment will not be tolerated.  Neither will any form of discrimination.  Behavior that creates an unsafe environment for other players is never ok, and will result in disciplinary action.

Dealing with Disputes

  • Before involving the Admin, please make a reasonable attempt to work out your issues with the player(s) involved.  We're all adults here, and many inter-player conflicts can be resolved simply by taking a breath, waiting until you've calmed down, and talking to each other maturely and rationally.
  • If the above attempt fails, contact the Admin and explain the situation.
  • In the case of harassment (defined here as repeated conduct that is unwelcome, personally offensive or creates an environment of hostility and intimidation,) contact the Director.  Harassment is a community-wide issue and must be dealt with accordingly.

See the Site Rules for more detailed information on dealing with disputes and player conduct for the site as a whole.

System Goals and Mission Statement

Creativity and Autonomy

  • Mage is arguably the most customizable of the oWoD systems, which is a big part of why I enjoy it. It's important to me to foster an environment where player creativity is not only welcome but encouraged; where people feel free to explore new ideas and make their own personal impact on the story and setting. Players set the mood, tone and direction of the game for themselves. Every Mage wants to reach Ascension, but there are many, many paths to enlightenment, and a whole lot of interesting detours along the way. Basically? Have fun! Devise detailed back-stories for your characters. Invent new locations. Bring in some NPCs. Run scenes for each other. Make the game what you want it to be, whether that be a philosophical journey of personal enlightenment, a fantastical tale of magic and imagination, a gritty descent into darkness or anything in-between.


  • This goes along with the above. Everyone is going to have their own writing and play styles. Some people will prefer social scenes. Some people will prefer one-on-one scenes. Some people will prefer dice scenes. So long as everyone feels comfortable, there is no wrong way to play the game.
  • Bearing that in mind, differences in perspective and personality - both in players and their characters - are what make the game interesting. No one should ever be teased, bullied or made to feel uncomfortable because of who they are or what kinds of scenes they play.

Safety and Communication

  • (See the above Code of Conduct.) Player comfort and enjoyment is important. Communication is important. Trust and respect are important. These aren't just words to me. I want everyone in this system to understand that they can talk to me about anything that might be bothering them. If you have an issue that you're unable to resolve on your own, or if you have an issue with something I've done, either in my capacity as admin or as a player - tell me. I can't promise that I'll be able to fix it, but if you approach me in a mature and respectful manner, I will respond in kind and give your issue fair and honest consideration. We're all human. Conflicts, frustration and hurt feelings are going to happen. But regardless of disagreements, players should always feel safe.
  • Just to reiterate: I'm not psychic. I won't always know when there's a problem. So please, please, please talk to me.

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