World of Darkness: Denver

World of Darkness: Denver / Games / Mage: The Ascension

 

Mage: The Ascension

     Setting

          Metaplot

          The Chantry

          The Technocratic Union

     Rules

          Character Creation

          Merits and Flaws

          XP and Advancement

          Judgment Calls

          Storytelling

     Resources

          Casting Guide

          Wiki


Vampire: The Masquerade

Werewolf: The Apocalypse

 

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Random Quote

Chimeric1 says: Full immersion VR. Nice.
Gadfly83 says: Not VR. Drop the V. Its like I was telling you, the Matterhorn is real, like heaven or hell candy mountain are real. Or the Fiddlers Green!
Gadfly83 says: Shit, those are all bad examples. You don't have to die to get there. At least I don't think so.
Gadfly83 says: You could also use a neural deck, but I'm a little squeamish when it comes to the wetware.
Gadfly83 says: I'm sure I'll get over it some day.
Gadfly83 says: Xanadu! Its as real as Xanadu!
Gadfly83 says: Hello? Still there?

Rules


Game Version

  • On this site, we use the Mage 20th Anniversary Edition system. Unless it is noted otherwise in the rules, no abilities or backgrounds may be used from previous editions of Mage, or from other WoD game systems. Merits and Flaws may come from either M20 or Revised.

Number of Characters

  • Players may have no more than two active characters within the system at any given time.

Transfers

  • Transfer characters are allowed, but they must be submitted using the creation rules listed here. Imported sheets are not accepted.

Affiliation

  • All Traditions are open and freely available, as are most factions within those Traditions. (Factions with notably limited membership require permission to play, but are still possibilities.)
  • Orphans and Craft Mages are also accepted.
  • At this time, Technocrat PCs are not available.
  • Marauder and Nephandus PCs will not be accepted.  (Note that it is possible, though rare, for a character to become either of these through game events.)

Attached NPCs

  • Players are freely encouraged to create and play NPCs associated with their character. NPCs used only for narrative purposes do not need to be approved.  (Within reason, obviously.  Don't toss a Master-level mage into a scene just for fun.)
  • If you plan to make periodic use of an NPC in diced situations (say, if the NPC is an Ally who might help out in combat scenarios,) you must submit their basic stats for approval.  You should use the PC creation rules as a guideline, but stats should be realistic (downgraded for a young character, etc.)  When in doubt, talk to the Admin about what you have in mind prior to submission.

Equipment

  • Fully automatic weapons and high levels (beyond AR 3) of body armor are restricted in this system, as are specialized weapons or other items that aren't available to the general public.  If your character has a background that makes these things accessible, talk to the Admin.  Depending on what you want to give them, you may be able to get special permission - though game-unbalancing items will never be allowed.

Playtesting

  • All Apprentices and Initiates may be playtested for up to one week, with or without a submitted character sheet.
  • Disciples may only be playtested if a sheet has been submitted and you have been given an ok to playtest the character by the Admin.
  • Playtest characters may not use dice.  If a contested dice scenario comes up, they automatically fail.

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